PStimpel | |
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sucks
I have coaches, train only on average, and since weeks at minimum 1 player is injured.
This is a real funkiller, and you should consider lowering the possibility of injuries again. |
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AncientGreco | |
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PStimpel | |
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Each I cant play full power, because one of the starters is injured.
I stick with my opinion, the injury rate is too high! |
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Artoupan | |
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Yes, I'm surprised to see you complaining about that Peter... |
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PStimpel | |
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An injured player from time to time is funny...but missing one each week is not funny
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Oddball | |
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i'm with Peter on this tbh. in season 1 i suffered a overly large amount than expected.
i accept injuries are part of the game but wot i dont like and feel is that teams which currently train on high or intense are have a smaller percentage of injury for gain than an average trained team.
teams should be penalised more with a cascading drop in player form as soon as he drops from 100%. an unfit player doesn't play a 100% if not fit so why should over trained players. i also dont think over trained teams are suffering enough in games either.
admins should make the line between risk and reward a little thinner. |
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mdjseymour | |
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have to say, i think the injury rate is about right... seems to be about 1/20 of a player being injured each week when training normally... so you only loose a guy each week if you have around 20 players.... if you have that many they you have backups enough....
ads to the game in my view. Yes when it started the injury rate was a little too high, but now i think it seems about right....
as for the stuff about not understanding until your in LoC... surely if your in LoC you should understand how to deal with an injury...
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Draugr | |
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Injuries happens *shrugs* I just had a key player injured for three weeks. Thats okay, I got some redundancy. I havent built the team to fall with a single injury. If I get another in a key position injured, yeah, its gonna hurt. I dont have endless redundancy.
But thats game, just as much as its the game when the last shot in a tied game goes in or not. Sometimes it does, sometimes it doesnt.
My player misses the first two weeks of LoC, including the game against you Peter. So unless you get another injury, you're the one to benefit from it. Its quite possible I lose a second one too before that game. I'll grit my teeth, curse my bad luck, but I will not demand lower injury rates because of it. I might start working even harder on getting multiple redundancy on all positions which I have so far kept on a lower priority due to strained resources. But thats my decision, and if I regret it, I'll blame myself for it. Im not gonna claim the game rules are wrong for not being adapted to my strategy. |
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PStimpel | |
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Oh, you guys complete misunderstood
I dont care if I win or lose a match due injuries!
Imo the rate should be lower - thats all.
this was not a discussion for advantages or disadvantages |
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